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00413_Field_baddy2.baddy anim data.txt
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1997-06-19
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[#walkleft: [#max: 1, #master: 1, #anim: [10: [1: [#cast: 1230, #offset: point(0, 0)]], 10: [1: [#cast: 1222, #offset: point(-10, 0)]], 10: [1: [#cast: 1230, #offset: point(-13, 0)]], 10: [1: [#cast: 1222, #offset: point(-20, 0)]], 0: [1: [#finish: point(-20, 0)]]]], #idleleft: [#max: 1, #master: 1, #anim: [7: [1: [#cast: 1224, #offset: point(9, 0)]], 7: [1: [#cast: 1225, #offset: point(9, 0)]], 7: [1: [#cast: 1226]], 0: [1: [#finish: point(0, 0)]]]], #turnright: [#max: 1, #master: 1, #anim: [7: [1: [#cast: 1258, #offset: point(117, 0)]], 0: [1: [#finish: point(109, 0)]]]], #walkright: [#max: 1, #master: 1, #anim: [10: [1: [#cast: 1232, #offset: point(0, 0)]], 10: [1: [#cast: 1223, #offset: point(10, 0)]], 10: [1: [#cast: 1233, #offset: point(-1, 0)]], 10: [1: [#cast: 1223, #offset: point(20, 0)]], 0: [1: [#finish: point(20, 0)]]]], #idleright: [#max: 1, #master: 1, #anim: [7: [1: [#cast: 1227, #offset: point(-9, 0)]], 7: [1: [#cast: 1228, #offset: point(-9, 0)]], 7: [1: [#cast: 1229]], 0: [1: [#finish: point(0, 0)]]]], #turnleft: [#max: 1, #master: 1, #anim: [7: [1: [#cast: 1258, #offset: point(8, 0)]], 0: [1: [#finish: point(-109, 0)]]]], #dieleft: [#max: 1, #master: 1, #anim: [4: [1: [#cast: 1248, #offset: point(0, 0)]], 8: [1: [#cast: 1250, #offset: point(0, 0)]], 8: [1: [#cast: 1251]], 8: [1: [#cast: 1252]], 32: [1: [#cast: 1253]], 8: [1: [#cast: 0, #offset: point(-1000, -1000)]], 4: [1: [#cast: 0, #offset: point(-1000, -1000)]], 4: [1: [#offset: point(0, 0)]], 8: [1: [#cast: 0, #offset: point(-1000, -1000)]], 4: [1: [#cast: 0, #offset: point(-1000, -1000)]], 4: [1: [#offset: point(0, 0)]], 8: [1: [#cast: 0, #offset: point(-1000, -1000)]], 4: [1: [#cast: 0, #offset: point(-1000, -1000)]], 4: [1: [#offset: point(0, 0)]], 4: [1: [#hit: 0, #cast: 0, #offset: point(-1000, -1000)]], 0: [1: [#finish: point(-312, -240)]]]], #dieright: [#max: 1, #master: 1, #anim: [4: [1: [#cast: 1249, #offset: point(0, 0)]], 4: [1: [#offset: point(0, 0)]], 8: [1: [#cast: 1254]], 8: [1: [#cast: 1255]], 8: [1: [#cast: 1256]], 4: [1: [#cast: 1257]], 8: [1: [#cast: 0, #offset: point(-1000, -1000)]], 4: [1: [#cast: 0, #offset: point(-1000, -1000)]], 4: [1: [#offset: point(0, 0)]], 8: [1: [#cast: 0, #offset: point(-1000, -1000)]], 4: [1: [#cast: 0, #offset: point(-1000, -1000)]], 4: [1: [#offset: point(0, 0)]], 8: [1: [#cast: 0, #offset: point(-1000, -1000)]], 4: [1: [#cast: 0, #offset: point(-1000, -1000)]], 4: [1: [#offset: point(0, 0)]], 8: [1: [#cast: 0, #offset: point(-1000, -1000)]], 4: [1: [#cast: 0, #offset: point(-1000, -1000)]], 4: [1: [#offset: point(0, 0)]], 8: [1: [#cast: 0, #offset: point(-1000, -1000)]], 4: [1: [#cast: 0, #offset: point(-1000, -1000)]], 4: [1: [#hit: 0, #offset: point(0, 0)]], 0: [1: [#finish: point(-312, -240)]]]], #highattackleft: [#max: 1, #master: 1, #anim: [4: [1: [#cast: 1222, #offset: point(0, 0)]], 4: [1: [#cast: 1234, #offset: point(0, 0)]], 4: [1: [#cast: 1235]], 16: [1: [#hit: point(-31, -16), #cast: 1236]], 4: [1: [#cast: 1235]], 4: [1: [#cast: 1234]], 4: [1: [#cast: 1222]], 0: [1: [#finish: point(0, 0)]]]], #highattackright: [#max: 1, #master: 1, #anim: [4: [1: [#cast: 1223, #offset: point(0, 0)]], 4: [1: [#cast: 1237, #offset: point(0, 0)]], 4: [1: [#cast: 1238]], 8: [1: [#cast: 1239]], 8: [1: [#hit: point(29, -17)]], 4: [1: [#cast: 1238]], 4: [1: [#cast: 1237]], 4: [1: [#cast: 1223]], 0: [1: [#finish: point(0, 0)]]]], #hitleft: [#max: 1, #master: 1, #anim: [7: [1: [#cast: 1222, #offset: point(0, 0)]], 14: [1: [#cast: 1248, #offset: point(0, 0)]], 7: [1: [#cast: 1222]], 0: [1: [#finish: point(0, 0)]]]], #hitright: [#max: 1, #master: 1, #anim: [7: [1: [#cast: 1223, #offset: point(0, 0)]], 14: [1: [#cast: 1249, #offset: point(0, 0)]], 7: [1: [#cast: 1223]], 0: [1: [#finish: point(0, 0)]]]], #lowattackleft: [#max: 1, #master: 1, #anim: [3: [1: [#cast: 1222, #offset: point(0, 0)]], 3: [1: [#cast: 1240, #offset: point(0, 0)]], 3: [1: [#cast: 1241]], 15: [1: [#hit: point(-34, 28), #cast: 1242]], 6: [1: [#cast: 1241]], 6: [1: [#cast: 1240]], 3: [1: [#cast: 1222]], 0: [1: [#finish: point(0, 0)]]]], #lowattackright: [#max: 1, #master: 1, #anim: [3: [1: [#cast: 1223, #offset: point(0, 0)]], 3: [1: [#cast: 1243, #offset: point(0, 0)]], 3: [1: [#cast: 1244]], 12: [1: [#hit: point(35, 27), #cast: 1245]], 6: [1: [#cast: 1244]], 6: [1: [#cast: 1243]], 3: [1: [#cast: 1223]], 0: [1: [#finish: point(0, 0)]]]]]